On the Battleground map, each province can have from 1 to 3 slots on which buildings can be constructed. Anyone can donate goods to the guild treasury to help pay the costs, but only members with a special guild role (“Battleground officer”) can raise buildings on provinces owned by their guild. Every ‘founder’ and ‘leader’ of a guild will automatically have this role as well.
Only the eras that are represented in a guild will determine the costs of province buildings (treasury goods). These province buildings have a building time, and it’s possible to cancel or remove a construction at any time to free the slot for another building. In such a case, spent resources are not returned to the treasury.
When a province gets conquered by another guild, every building (including the ones under construction) has a chance of 50% to be destroyed, and the remaining ones will benefit the new owner. There are 9 different strategical buildings available, so make sure you choose them wisely.
Lockbeten, Fällor och Vakttorn
Tre ursprungliga ISF-byggnader. Om dina fiender slåss/förhandlar i en provins med antingen fällor eller lockbeten, finns det en chans att de kommer att drabbas av dubbelt så mycket utmattning.
Byggnad
|
Namn
|
Egenskaper
|
Kostnad
|
Byggtid
|
Kostnad bygg direkt
|
|
Lockbeten
|
Om en fiende slåss eller förhandlar om att erövra denna provins, finns det en 15% chans att de drabbas av dubbelt så mycket utmattning.
|
500
|
4 tim
|
50
|
|
Fällor
|
Om en fiende slåss eller förhandlar om att erövra denna provins, finns det en 45% chans att de drabbas av dubbelt så mycket utmattning.
|
3000
|
5 tim
|
50
|
|
Vakttorn
|
Om medlemmar i det imperium som äger denna provins avancerar till angränsande provinser har de en 8% chans att deras utmattning inte ökar.
|
500
|
1 tim
|
50
|
Fältläger
Dessa byggnader kan endast byggas i ditt imperiums startprovins och ger 26-80% chans att inte få utmattning (endast angränsande provinser). Alla provinser genererar 25-100% fler segerpoäng. Varje imperium har bara en byggnadsplats i startprovinsen.
Startprovinsen kan inte erövras av andra imperier.
Byggnad
|
Namn
|
Egenskaper
|
Plats
|
Kostnad
|
Byggtid
|
Kostnad bygg direkt
|
|
Improviserat Fältläger
|
Om medlemmar av ägarna till denna provins avancerar till angränsande provinser finns en 26% chans att deras utmattning inte ökar. Ditt imperium genererar 25% mer segerpoäng.
|
Imperium startprovins.
|
25000
|
6 tim
|
100
|
|
Fältläger
|
Om medlemmar av ägarna till denna provins avancerar till angränsande provinser finns en 52% chans att deras utmattning inte ökar. Ditt imperium genererar 50% mer segerpoäng.
|
Imperium startprovins.
|
40000
|
12 tim
|
180
|
|
Befäst fältläger
|
Om medlemmar av ägarna till denna provins avancerar till angränsande provinser finns en 80% chans att deras utmattning inte ökar. Ditt imperium genererar 100% mer segerpoäng.
|
Imperium startprovins.
|
75000
|
24 tim
|
250
|
Barracks
These buildings can be build on any empty slot, excluding starting province and provide 20-60% chance reduction to gain attrition (only adjacent provinces). The province also requires 5-30% more advances to be conquered
Building
|
Name
|
Properties
|
Location
|
Costs
|
Construction Time
|
Instant Construction price
|
|
Improvised Barracks
|
- 20% chance to not gain attrition (only adjacent provinces)
- This province requires +5% advances to be conquered
|
Any empty slot, excluding starting province
|
2800
|
02:00:00
|
50
|
|
Barracks
|
- 40% chance to not gain attrition (only adjacent provinces)
- This province requires +10% advances to be conquered
|
Any empty slot, excluding starting province
|
5000
|
02:30:00
|
90
|
|
Fortified Barracks
|
- 60% chance to not gain attrition (only adjacent provinces)
- This province requires +30% advances to be conquered
|
Any empty slot, excluding starting province
|
6800
|
03:00:00
|
125
|
Guild Command Post
The Guild Command Posts gives 20-60% chance reduction to gain attrition (only adjacent provinces) as well as requires 5-30% more advances to be conquered and can generate 15-100% more victory points every hour.
Building
|
Name
|
Properties
|
Location
|
Costs
|
Construction Time
|
Instant Construction price
|
|
Improvised Guild Command Post
|
If members of the owning guilds of this province advance into adjacent provinces, they have a 26% chance to not increate their attrition level. Your guild generates 25% more victory points.
|
Any empty slot, excluding starting province
|
2900
|
2:00:00
|
50
|
|
Forward Guild Command Post
|
- 40% chance to not gain attrition (only adjacent provinces)
- This province requires +10% advances to be conquered
- This province generates 30% more victory points.
|
Any empty slot, excluding starting province
|
5200
|
2:30:00
|
90
|
|
Fortified Guild Command Post
|
- 60% chance to not gain attrition (only adjacent provinces)
- This province requires +30% advances to be conquered
- This province generates 100% more victory points.
|
Any empty slot, excluding starting province
|
7000
|
3:00:00
|
125
|