Imperieslagfält - provinsbyggnader

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Btn guild battlegrounds buildings.png

On the Battleground map, each province can have from 1 to 3 slots on which buildings can be constructed. Anyone can donate goods to the guild treasury to help pay the costs, but only members with a special guild role (“Battleground officer”) can raise buildings on provinces owned by their guild. Every ‘founder’ and ‘leader’ of a guild will automatically have this role as well.


Only the eras that are represented in a guild will determine the costs of province buildings (treasury goods). These province buildings have a building time, and it’s possible to cancel or remove a construction at any time to free the slot for another building. In such a case, spent resources are not returned to the treasury.
When a province gets conquered by another guild, every building (including the ones under construction) has a chance of 50% to be destroyed, and the remaining ones will benefit the new owner. There are 9 different strategical buildings available, so make sure you choose them wisely.

Lockbeten, Fällor och Vakttorn

Tre ursprungliga ISF-byggnader. Om dina fiender slåss/förhandlar i en provins med antingen fällor eller lockbeten, finns det en chans att de kommer att drabbas av dubbelt så mycket utmattning.

Byggnad Namn Egenskaper Kostnad Byggtid Kostnad bygg direkt
Guild battlegrounds sector buildings decoys.png Lockbeten Om en fiende slåss eller förhandlar om att erövra denna provins, finns det en 15% chans att de drabbas av dubbelt så mycket utmattning. 500 Icon guild goods.png 4 tim 50 Premium-3c0dba348.png
Guild battlegrounds sector buildings traps.png Fällor Om en fiende slåss eller förhandlar om att erövra denna provins, finns det en 45% chans att de drabbas av dubbelt så mycket utmattning. 3000 Icon guild goods.png 5 tim 50 Premium-3c0dba348.png
Guild battlegrounds sector buildings watchtower.png Vakttorn Om medlemmar i det imperium som äger denna provins avancerar till angränsande provinser har de en 8% chans att deras utmattning inte ökar. 500 Icon guild goods.png 1 tim 50 Premium-3c0dba348.png



Fieldcamps

These buildings can only be build in your Guild starting province and provide 26-80% chance reduction to gain attrition (only adjacent provinces). All provinces generate 25-100% more victory points. Every Guild starting province will have just one building slot.

The Guild Starting province can not be conquered by other guilds.

Building Name Properties Location Costs Construction Time Instant Construction price
ImprovisedGuildFieldcamp.png Improvised Guild Fieldcamp If members of the owning guilds of this province advance into adjacent provinces, they have a 26% chance to not increate their attrition level. Your guild generates 25% more victory points. Guild starting province. 25000 Icon guild goods.png 6:00:00 100 Premium-3c0dba348.png
Fieldcamp1.png Guild Fieldcamp If members of the owning guilds of this province advance into adjacent provinces, they have a 52% chance to not increate their attrition level. Your guild generates 50% more victory points. Guild starting province. 40000 Icon guild goods.png 12:00:00 180 Premium-3c0dba348.png
FortifiedGuildFieldcamp.png Fortified Guild Fieldcamp If members of the owning guilds of this province advance into adjacent provinces, they have a 80% chance to not increate their attrition level. Your guild generates 100% more victory points. Guild starting province. 75000 Icon guild goods.png 24:00:00 250 Premium-3c0dba348.png

Barracks

These buildings can be build on any empty slot, excluding starting province and provide 20-60% chance reduction to gain attrition (only adjacent provinces). The province also requires 5-30% more advances to be conquered

Building Name Properties Location Costs Construction Time Instant Construction price
ImprovisedBaracks.png Improvised Barracks
  • 20% chance to not gain attrition (only adjacent provinces)
  • This province requires +5% advances to be conquered
Any empty slot, excluding starting province 2800 Icon guild goods.png 02:00:00 50 Premium-3c0dba348.png
Barracks.png Barracks
  • 40% chance to not gain attrition (only adjacent provinces)
  • This province requires +10% advances to be conquered
Any empty slot, excluding starting province 5000 Icon guild goods.png 02:30:00 90 Premium-3c0dba348.png
FortifiedBarracks.png Fortified Barracks
  • 60% chance to not gain attrition (only adjacent provinces)
  • This province requires +30% advances to be conquered
Any empty slot, excluding starting province 6800 Icon guild goods.png 03:00:00 125Premium-3c0dba348.png

Guild Command Post


The Guild Command Posts gives 20-60% chance reduction to gain attrition (only adjacent provinces) as well as requires 5-30% more advances to be conquered and can generate 15-100% more victory points every hour.

Building Name Properties Location Costs Construction Time Instant Construction price
ImprovisedGuildCommandPost.png Improvised Guild Command Post If members of the owning guilds of this province advance into adjacent provinces, they have a 26% chance to not increate their attrition level. Your guild generates 25% more victory points. Any empty slot, excluding starting province 2900 Icon guild goods.png 2:00:00 50 Premium-3c0dba348.png
ForwardGuildCommandPost.png Forward Guild Command Post
  • 40% chance to not gain attrition (only adjacent provinces)
  • This province requires +10% advances to be conquered
  • This province generates 30% more victory points.
Any empty slot, excluding starting province 5200 Icon guild goods.png 2:30:00 90 Premium-3c0dba348.png
FortifiedGuildCommandpost.png Fortified Guild Command Post
  • 60% chance to not gain attrition (only adjacent provinces)
  • This province requires +30% advances to be conquered
  • This province generates 100% more victory points.
Any empty slot, excluding starting province 7000 Icon guild goods.png 3:00:00 125 Premium-3c0dba348.png