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Version från den 6 juli 2016 kl. 15.38 av Onun.bastiaan (diskussion | bidrag) (Created page with "Secret Identity Secret Identity: Ignores first damage and transforms into another unit of your army. Dies instead, if you have no unit left without secret identity. Last Stan...")
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Secret Identity Secret Identity: Ignores first damage and transforms into another unit of your army. Dies instead, if you have no unit left without secret identity.

Last Stand Last Stand: Gains attack and defense bonus for every unit with last stand that is killed.

Call of Duty Call of Duty: Grants attack and defense bonus to all friendly units when this unit is killed. Only applicable once.

Chivalry Chivalry: Gains bonus to attack and defense when it is the only unit with chivalry in your army.

Stealth Hides in varies with terrains (Stealth): When standing in varies with terrains, they can only be damaged by adjacent melee attacks.

There are some units in the game that add a further layer of tactical options to the players by featuring special skills. Right now the following skills are in the game:


Blast.png Blast: Gains increased damage output for each tile closer to the target and ignores Stealth.


Close quarters.png Close Quarters: Gains attack bonus when attacking an adjacent field.


Contact.png Contact!: Always retaliates against attacks within range.


Dug in.png Dug-In: Receives defense increase when enemy is more than 2 tiles away from it.


Flying.png Flying: Cannot be attacked by artillery units. Ignores terrain when moving.


Heat.png Heat: Reduces attack of target.


Mirv.png MIRV: Hits targeted unit and between 1 and 3 additional units in range.


Morale.png Morale: All friendly units start a battle with 1 point of armor. Does not stack.


One shot.png One-Shot: Is removed from battle after attacking. Dies when battle is lost.


Power shot.png Power Shot: Ignores defensive skills and terrain.


Paratrooper.png Rapid Deployment: Starts the battle in a random field on the map. Acts before any other unit.


Heat.png Rally: All friendly units start a battle with extra % attack and defense bonus. This ability does not stack.


Reactive armor.png Reactive Armor: Cannot take more than 4 damage per attack.


Heat.png Recharge: Fires every other turn only.


Heat.png Secret Identity: Ignores first damage and transforms into another unit of your army. Dies instead, if you have no unit without secret identity remaining.