Armé och strider

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Whoever wants to forge an empire must fight. In Forge of Empires, the military plays an important role. You can use your units to attack other players or conquer provinces on the Continent map. To go into battle, you first need units. You put these into slots in your military buildings. In your Army Management you can manage the units and add your attacking army or defending army.

Army Management

The army management screen is an efficient way to manage your units. You can mark units to defend your city and the same units can even be used in attack. The units marked with a blue highlight are in your defending army and they defend your city. You should always try to put as many troops as possible into your army. Fellow players have to defeat them when they attack you. But fear not: even if your opponent is victorious, all defenders will be healed and revived to full strength immediately after any battle to defend your city.

Attack!

If you want to attack another player or an enemy on the Continent map, you can choose the units in your attacking army before the battle begins. These can be the same units you’ve marked as defenders of your city. However, your units are not protected when you attack and can therefore be destroyed or damaged... so be careful!

Unit Types

I varje tidsålder finns det fem olika militärbyggnader som producerar olika enheter från den tidsåldern. Enheterna tillhör olika typer: där finns snabba enheter, tunga och lätta enheter, och enheter med kort eller lång distansattack.


Icon reward military unit fast.png Snabba enheter har en bra förflyttning, men ka inte ta mycket skada. De är bra på att ta kol på distansenheter.


Icon reward military unit light infantry.png Lätta enheter är bra på mycket: de är snabba, gör bra med skada och tål myclet. De är bra mot kavalleri.


Icon reward military unit heavy infantry.png Tunga enheter är långsamma och har mycket skyddande utrustning. De är mycket bra i närstrid.

Icon reward military unit short range.png Kortdistansenheter är snabba och kan anfalla på håll, och deras attack ger bra med skada. De kan dock inte försvara sig och är därför inte så bra i närstrid.


Icon reward military unit long range.png Artillerienheter förlorar i närstrid. De är långsamma och har svag attack. Deras största fördel är att de kan anfalla från nästan andra sidan av stridsfältet och de kan attackera nästan alla andra enheter.

Movement and Attack

Battlefield

The battle is fought in rounds. Basically, each unit moves and attacks once per round. They move according to their movement points, but each type of terrain will cost a differing amount. Directly after movement, if there is an opponent within their reach, the units can attack. Melee and fast units have to attack into an adjacent field, while ranged units can shoot at an enemy within their range.

There is no retaliation to fear from ranged attacks; however, in close-ranged battle, attacked fast and melee units can defend themselves. It works like this: First, the attacker does its damage, then the one being attacked hits back. However, there is only one counter-attack per round: even the strongest unit can be defeated by a swarm of enemies this way.

Damage

Each unit has a maximum of ten life points. The amount of damage points an attack deals is calculated using the current life points and the attack value of the attacker, the defense value of the attacked, modifiers for terrain, other bonuses (some units get bonuses if they fight against units of a particular type) and a random factor. Thus, a unit with a high attack rating deals more damage, and an uninjured unit inflicts more than a wounded one. On the other hand, high defense means good armor – the unit takes less damage. If a unit loses all its life points, it is destroyed.

Terrain

On the battle map, there are different types of terrain. Forest, bushes, rocks, small hills, plains and swamps are some of them. Terrain has two different effects in the game: Firstly, it affects movement. Water areas are impassable, and other types of terrain costs extra movement points when they are crossed. On the other hand, terrain can give battle bonuses: light melee units get defense bonuses in bushes and forests, heavy melee units are better protected in plains, long-range units receive an attack bonus when they shoot from hills, whereas those with short range attacks deal more damage standing on rocks. Only fast units do not receive benefits through the terrain.

Buffs

Military Boosts

The stats of units might get further influenced by a percentile boost. While on some provinces of the Continent map all enemy units in it gain a percentage bonus to their attack and defense stats (easily seen in the sector view as small shield icons on top of the unit images), there are two different buffs that can affect the armies of the players, both of which are accumulated from certain buildings like a few of the Great Buildings:

  • Fierce resistance: All units in the defending army of this player get a bonus to both their attack and defense stats, which means they take less damage and deal more.
  • Military boost: All units in the attacking army of this player get a bonus to both their attack and the defense stats, which means they take less damage and deal more.
  • Defense bonus: All units in the defending army of this player get a bonus to only their defense stat, which means they take less damage.
  • Attack bonus: All units in the attacking army of this player get a bonus to only their attack stat, which means they deal more damage.

Special Skills

There are some units in the game that add a further layer of tactical options to the players by featuring special skills. Right now the following skills are in the game:

Blast

This skill is only found on units with ranged attacks. A unit with blast deals more damage for every field it is closer to its target.

Hides in (terrain)

A unit with this skill can only be attacked from adjacent fields, as long as it stays in the specified terrain.

Secret Identity

A unit with this skill completely ignores the first attack it takes. Instead, it transforms into an undamaged copy of another unit of your army, that does not have secret identity. If no such unit is left, the attacked unit gets removed from battle instead.

Chivalry

The skill is used by the High Middle Age Knights and Late Middle Age Heavy Knights (with Chivalry values of 3 and 5 respectively). The skill increases attack and defense when this is the only unit with chivalry in the army.

Last Stand

A unit with this skill gains attack and defense bonus for every unit with Last Stand that has been killed in the same battle.

Dug in

Units with this skill gains defense bonus if the attacker is a certain amount of fields away. The distance varies upon the unit.

Rapid deployment

Units with this skill start the battle in a random location towards the center of the map and act before any other unit.

Flying

Units with this skill cannot be attacked by artillery units and ignore terrain costs while moving.

Reactive armor

Units with this skill cannot take more than a certain amount of damage per attack

Power shot

Ignores defensive skills (like flying) and terrain

Close quarters

This unity gets an attack bonus when attacking units in an adjacent field

Healing

Is the battle over and your units have been damaged? No problem – they heal automatically over time, one life point at a time. Units that were destroyed in battle do not heal. Their corresponding slot in military building is freed again and you can recruit a new unit there.

Y

Healing

ou also have a possibility to heal your units in your Army Management screen using Diamonds.

You have a chance to resurrect a fallen unit right after a battle, using Diamonds. It can be worthwhile, especially if you've lost "unattached" units that are not from slots in military buildings but obtained through quests or events - a unit that you can't replace otherwise.