Bonusar

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Version från den 23 september 2016 kl. 16.35 av Sofie (diskussion | bidrag) (Sofie sirddii siiddu Bonuses nammii Bonusar)
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Of course the great buildings aren't just a waste of space, but grant powerful bonuses that grow with the building's level. Depending on the building, you might get the following:

Military boost.png Military boost

Raises the attack and defense bonus for units in attacking army, adds up with every building

Fierce resistance.png Fierce resistance

Raises the attack and defense bonus for units in defending army and increases support pool bonus, adds up with every building

Coin boost.png Coin boost

Raises the outcome of your houses up to 90 times with each collect, adds up with productivity and motivation

Supply boost.png Supply boost

Raises the outcome of your production buildings, adds up with productivity, motivation, and other supply boosts.

Good Production.png Good Production

Produces a certain amount of goods from your current age every 24 hours. From Modern Era on, produces double the amount in unrefined goods.

Medal production.pngMedal production

Produces a certain amount of medals every 24 hours

Research.png Research

Produces a small amount of forge points every 24 hours

Coin production.png Coin production

Icon taxes.png Produces a certain amount of coins every 24 hours

Supply production.pngSupply production

Icon supplies plus.png Produces a certain amount of supplies every 24 hours

Population.png Population

Permanent population bonus

Happiness.png Happiness

Permanent happiness bonus

Quest reward boost.png Quest reward boost

Raises only your coins, supplies, goods, medals, or diamonds from quest rewards.

Penal Unit.png Penal Unit

Recruits unattached units every 24 hours, randomly chosen from any military building in your city.

Guild Goods.png Guild Goods

Produces current era goods which go straight to the Guild Treasury.

Support Pool Bonus.png Support Pool Bonus

Raises your guild's support pool bonus, adds up with every building

Aid Goods.png Aid Goods

Produces 1 random good when aiding another player's city (manually motivating/polishing them also counts as aiding). The age of the random good corresponds to the age of the building you are aiding.

Plunder Goods.png Plunder Goods

Produces random goods for up to 3 neighbors with each collect when plundering another player's city. The age of the random goods corresponds to the age of the building you are plundering.

Contribution Boost.png Contribution Boost

Raises the Forge Points, Medals, and Blueprints you receive from donation rewards.

Aid Blueprints.png Aid Blueprints

Raises the chance of obtaining a blueprint when aiding another player's city (manually motivating/polishing them also counts as aiding). I.E. Having a 100% bonus will double your chance of finding a blueprint