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Rad 28: |
Rad 28: |
| | style="text-align: center;" | '''Fällor''' | | | style="text-align: center;" | '''Fällor''' |
| | Om en fiende slåss eller förhandlar om att erövra denna provins, finns det en 45% chans att de drabbas av dubbelt så mycket utmattning. | | | Om en fiende slåss eller förhandlar om att erövra denna provins, finns det en 45% chans att de drabbas av dubbelt så mycket utmattning. |
| | style="text-align: center;" | 3,000 [[File:Icon_guild_goods.png|20px]] | | | style="text-align: center;" | 3000 [[File:Icon_guild_goods.png|20px]] |
| | style="text-align: center;" | 5 tim | | | style="text-align: center;" | 5 tim |
| | style="text-align: center;" | 50 [[File:Premium-3c0dba348.png|20px]] | | | style="text-align: center;" | 50 [[File:Premium-3c0dba348.png|20px]] |
Versionen från 29 september 2023 kl. 05.12
On the Battleground map, each province can have from 1 to 3 slots on which buildings can be constructed. Anyone can donate goods to the guild treasury to help pay the costs, but only members with a special guild role (“Battleground officer”) can raise buildings on provinces owned by their guild. Every ‘founder’ and ‘leader’ of a guild will automatically have this role as well.
Only the eras that are represented in a guild will determine the costs of province buildings (treasury goods). These province buildings have a building time, and it’s possible to cancel or remove a construction at any time to free the slot for another building. In such a case, spent resources are not returned to the treasury.
When a province gets conquered by another guild, every building (including the ones under construction) has a chance of 50% to be destroyed, and the remaining ones will benefit the new owner. There are 9 different strategical buildings available, so make sure you choose them wisely.
Lockbeten, Fällor och Vakttorn
Tre ursprungliga ISF-byggnader. Om dina fiender slåss/förhandlar i en provins med antingen fällor eller lockbeten, finns det en chans att de kommer att drabbas av dubbelt så mycket utmattning.
Byggnad
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Namn
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Egenskaper
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Kostnad
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Byggtid
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Kostnad bygg direkt
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Lockbeten
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Om en fiende slåss eller förhandlar om att erövra denna provins, finns det en 15% chans att de drabbas av dubbelt så mycket utmattning.
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500
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4 tim
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50
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Fällor
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Om en fiende slåss eller förhandlar om att erövra denna provins, finns det en 45% chans att de drabbas av dubbelt så mycket utmattning.
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3000
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5 tim
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50
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Vakttorn
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Om medlemmar i det imperium som äger denna provins avancerar till angränsande provinser har de en 8% chans att deras utmattning inte ökar.
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500
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1 tim
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50
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Fieldcamps
These buildings can only be build in your Guild starting province and provide 26-80% chance reduction to gain attrition (only adjacent provinces). All provinces generate 25-100% more victory points. Every Guild starting province will have just one building slot.
The Guild Starting province can not be conquered by other guilds.
Building
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Name
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Properties
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Location
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Costs
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Construction Time
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Instant Construction price
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Improvised Guild Fieldcamp
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If members of the owning guilds of this province advance into adjacent provinces, they have a 26% chance to not increate their attrition level. Your guild generates 25% more victory points.
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Guild starting province.
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25000
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6:00:00
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100
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Guild Fieldcamp
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If members of the owning guilds of this province advance into adjacent provinces, they have a 52% chance to not increate their attrition level. Your guild generates 50% more victory points.
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Guild starting province.
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40000
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12:00:00
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180
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Fortified Guild Fieldcamp
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If members of the owning guilds of this province advance into adjacent provinces, they have a 80% chance to not increate their attrition level. Your guild generates 100% more victory points.
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Guild starting province.
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75000
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24:00:00
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250
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Barracks
These buildings can be build on any empty slot, excluding starting province and provide 20-60% chance reduction to gain attrition (only adjacent provinces). The province also requires 5-30% more advances to be conquered
Building
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Name
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Properties
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Location
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Costs
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Construction Time
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Instant Construction price
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Improvised Barracks
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- 20% chance to not gain attrition (only adjacent provinces)
- This province requires +5% advances to be conquered
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Any empty slot, excluding starting province
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2800
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02:00:00
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50
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Barracks
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- 40% chance to not gain attrition (only adjacent provinces)
- This province requires +10% advances to be conquered
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Any empty slot, excluding starting province
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5000
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02:30:00
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90
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Fortified Barracks
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- 60% chance to not gain attrition (only adjacent provinces)
- This province requires +30% advances to be conquered
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Any empty slot, excluding starting province
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6800
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03:00:00
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125
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Guild Command Post
The Guild Command Posts gives 20-60% chance reduction to gain attrition (only adjacent provinces) as well as requires 5-30% more advances to be conquered and can generate 15-100% more victory points every hour.
Building
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Name
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Properties
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Location
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Costs
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Construction Time
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Instant Construction price
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Improvised Guild Command Post
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If members of the owning guilds of this province advance into adjacent provinces, they have a 26% chance to not increate their attrition level. Your guild generates 25% more victory points.
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Any empty slot, excluding starting province
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2900
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2:00:00
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50
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Forward Guild Command Post
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- 40% chance to not gain attrition (only adjacent provinces)
- This province requires +10% advances to be conquered
- This province generates 30% more victory points.
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Any empty slot, excluding starting province
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5200
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2:30:00
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90
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Fortified Guild Command Post
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- 60% chance to not gain attrition (only adjacent provinces)
- This province requires +30% advances to be conquered
- This province generates 100% more victory points.
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Any empty slot, excluding starting province
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7000
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3:00:00
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125
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