Imperieslagfält - provinsbyggnader: Skillnad mellan sidversioner
Rad 7: | Rad 7: | ||
When a province gets conquered by another guild, every building (including the ones under construction) has a chance of 50% to be destroyed, and the remaining ones will benefit the new owner. There are 9 different strategical buildings available, so make sure you choose them wisely. | When a province gets conquered by another guild, every building (including the ones under construction) has a chance of 50% to be destroyed, and the remaining ones will benefit the new owner. There are 9 different strategical buildings available, so make sure you choose them wisely. | ||
<br><br> | <br><br> | ||
=== | ===Lockbeten, Fällor och Vakttorn=== | ||
Tre ursprungliga ISF-byggnader. Om dina fiender slåss/förhandlar i en provins med antingen fällor eller lockbeten, finns det en chans att de kommer att drabbas av dubbelt så mycket utmattning. | |||
<br> | <br> | ||
{| | {| | ||
! style="text-align: center; width: 15%;" | ''' | ! style="text-align: center; width: 15%;" | '''Byggnad''' | ||
! style="text-align: center; width: 10%;" | ''' | ! style="text-align: center; width: 10%;" | '''Namn''' | ||
! style="text-align: center; width: 50%;" | ''' | ! style="text-align: center; width: 50%;" | '''Egenskaper''' | ||
! style="text-align: center; width: 10%;" | ''' | ! style="text-align: center; width: 10%;" | '''Kostnad''' | ||
! style="text-align: center; width: 15%;" | ''' | ! style="text-align: center; width: 15%;" | '''Byggtid''' | ||
! style="text-align: center; width: 15%;" | ''' | ! style="text-align: center; width: 15%;" | '''Kostnad bygg direkt''' | ||
|- | |- | ||
| style="text-align: center;" | [[File:Guild_battlegrounds_sector_buildings_decoys.png ]] | | style="text-align: center;" | [[File:Guild_battlegrounds_sector_buildings_decoys.png ]] | ||
| style="text-align: center;" | ''' | | style="text-align: center;" | '''Lockbeten''' | ||
| | | Om en fiende slåss eller förhandlar om att erövra denna provins, finns det en 15% chans att de drabbas av dubbelt så mycket utmattning. | ||
| style="text-align: center;" | 500 [[File:Icon_guild_goods.png|20px]] | | style="text-align: center;" | 500 [[File:Icon_guild_goods.png|20px]] | ||
| style="text-align: center;" | 4 | | style="text-align: center;" | 4 tim | ||
| style="text-align: center;" | 50 [[File:Premium-3c0dba348.png|20px]] | | style="text-align: center;" | 50 [[File:Premium-3c0dba348.png|20px]] | ||
|- | |- | ||
| style="text-align: center;" | [[File:Guild_battlegrounds_sector_buildings_traps.png]] | | style="text-align: center;" | [[File:Guild_battlegrounds_sector_buildings_traps.png]] | ||
| style="text-align: center;" | ''' | | style="text-align: center;" | '''Fällor''' | ||
| | | Om en fiende slåss eller förhandlar om att erövra denna provins, finns det en 45% chans att de drabbas av dubbelt så mycket utmattning. | ||
| style="text-align: center;" | 3,000 [[File:Icon_guild_goods.png|20px]] | | style="text-align: center;" | 3,000 [[File:Icon_guild_goods.png|20px]] | ||
| style="text-align: center;" | 5 | | style="text-align: center;" | 5 tim | ||
| style="text-align: center;" | 50 [[File:Premium-3c0dba348.png|20px]] | | style="text-align: center;" | 50 [[File:Premium-3c0dba348.png|20px]] | ||
|- | |- | ||
| style="text-align: center;" | [[File:Guild_battlegrounds_sector_buildings_watchtower.png ]] | | style="text-align: center;" | [[File:Guild_battlegrounds_sector_buildings_watchtower.png ]] | ||
| style="text-align: center;" | ''' | | style="text-align: center;" | '''Vakttorn''' | ||
| | | Om medlemmar i det imperium som äger denna provins avancerar till angränsande provinser har de en 8% chans att deras utmattning inte ökar. | ||
| style="text-align: center;" | 500 [[File:Icon_guild_goods.png|20px]] | | style="text-align: center;" | 500 [[File:Icon_guild_goods.png|20px]] | ||
| style="text-align: center;" | 1 | | style="text-align: center;" | 1 tim | ||
| style="text-align: center;" | 50 [[File:Premium-3c0dba348.png|20px]] | | style="text-align: center;" | 50 [[File:Premium-3c0dba348.png|20px]] | ||
|} | |} |
Versionen från 29 september 2023 kl. 05.11
On the Battleground map, each province can have from 1 to 3 slots on which buildings can be constructed. Anyone can donate goods to the guild treasury to help pay the costs, but only members with a special guild role (“Battleground officer”) can raise buildings on provinces owned by their guild. Every ‘founder’ and ‘leader’ of a guild will automatically have this role as well.
Only the eras that are represented in a guild will determine the costs of province buildings (treasury goods). These province buildings have a building time, and it’s possible to cancel or remove a construction at any time to free the slot for another building. In such a case, spent resources are not returned to the treasury.
When a province gets conquered by another guild, every building (including the ones under construction) has a chance of 50% to be destroyed, and the remaining ones will benefit the new owner. There are 9 different strategical buildings available, so make sure you choose them wisely.
Lockbeten, Fällor och Vakttorn
Tre ursprungliga ISF-byggnader. Om dina fiender slåss/förhandlar i en provins med antingen fällor eller lockbeten, finns det en chans att de kommer att drabbas av dubbelt så mycket utmattning.
Fieldcamps
These buildings can only be build in your Guild starting province and provide 26-80% chance reduction to gain attrition (only adjacent provinces). All provinces generate 25-100% more victory points. Every Guild starting province will have just one building slot.
The Guild Starting province can not be conquered by other guilds.
Barracks
These buildings can be build on any empty slot, excluding starting province and provide 20-60% chance reduction to gain attrition (only adjacent provinces). The province also requires 5-30% more advances to be conquered
Guild Command Post
The Guild Command Posts gives 20-60% chance reduction to gain attrition (only adjacent provinces) as well as requires 5-30% more advances to be conquered and can generate 15-100% more victory points every hour.