Klubbman: Skillnad mellan sidversioner
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Rad 35: | Rad 35: | ||
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Skills''' | | style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Skills''' | ||
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| style="text-align: center;" colspan="2" | ''no special | | style="text-align: center;" colspan="2" | ''no special abilities'' | ||
|- | |- | ||
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Other Info''' | | style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Other Info''' |
Versionen från 2 juli 2016 kl. 17.25
Clubman | |
The Clubman is a non-playable light unit that show up early in the game, used by the first province encountered. In a battle it looks like a berserker. | |
Properties | |
Age: | Bronze Age |
Type: | Light Unit |
Attack: | 3 |
Defense: | 3 |
Range: | 1 |
Movement: | 14 |
Bonuses | |
Attack: | +2 |
Defense: | +2 |
Skills | |
no special abilities | |
Other Info | |
Requirements: | n/a |
Training Costs: | n/a |
Training Time: | n/a |
Healing Time: | n/a |