Terräng: Skillnad mellan sidversioner

Från Forge of Empires - Wiki SE
Hoppa till navigering
mIngen redigeringssammanfattning
mIngen redigeringssammanfattning
Rad 3: Rad 3:


[[File:Bushes.png|link=]] Bushes
[[File:Bushes.png|link=]] Bushes
[[File:Crater.png|link=]] Crater




Rad 12: Rad 15:


[[File:Hills.png|link=]] Hills
[[File:Hills.png|link=]] Hills
[[File:Housebattle.png|link=]] House




Rad 18: Rad 24:


[[File:Rocks.png|link=]] Rocks
[[File:Rocks.png|link=]] Rocks
[[File:Rubble.png|link=]] Rubble




[[File:Trench.png|link=]] Trench
[[File:Trench.png|link=]] Trench

Versionen från 6 juli 2016 kl. 16.56

On the battle map, there are different types of terrain. Forest, bushes, rocks, hills, plains and swamps are some of them. Terrain has two different effects in the game: Firstly, it affects movement. Water areas are impassable, and other types of terrain costs extra movement points when they are crossed. On the other hand, terrain can give battle bonuses: light melee units get defense bonuses in bushes and forests, heavy melee units are better protected in plains, long-range units receive an attack bonus when they shoot from hills, whereas those with short range attacks deal more damage standing on rocks. Only fast units do not receive benefits through the terrain.


Bushes.png Bushes


Crater.png Crater


Sandbagcircle.png Entrenchement


Forest.png Forest


Hills.png Hills


Housebattle.png House


Plain.png Plain


Rocks.png Rocks


Rubble.png Rubble


Trench.png Trench