Imperieslagfält - provinsbyggnader: Skillnad mellan sidversioner
m (→Fieldcamps) |
m (→Fältläger) |
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Rad 58: | Rad 58: | ||
| style="text-align: center;" | [[File:ImprovisedGuildFieldcamp.png]] | | style="text-align: center;" | [[File:ImprovisedGuildFieldcamp.png]] | ||
| style="text-align: center;" | '''Improviserat Fältläger''' | | style="text-align: center;" | '''Improviserat Fältläger''' | ||
| Om medlemmar av | | Om medlemmar av ägarna till denna provins avancerar till angränsande provinser finns en 26% chans att deras utmattning inte ökar. Ditt imperium genererar 25% mer segerpoäng. | ||
| Imperium startprovins. | | Imperium startprovins. | ||
| style="text-align: center;" | 25000 [[File:Icon_guild_goods.png|20px]] | | style="text-align: center;" | 25000 [[File:Icon_guild_goods.png|20px]] | ||
Rad 66: | Rad 66: | ||
| style="text-align: center;" | [[File:Fieldcamp1.png]] | | style="text-align: center;" | [[File:Fieldcamp1.png]] | ||
| style="text-align: center;" | '''Fältläger''' | | style="text-align: center;" | '''Fältläger''' | ||
| Om medlemmar av | | Om medlemmar av ägarna till denna provins avancerar till angränsande provinser finns en 52% chans att deras utmattning inte ökar. Ditt imperium genererar 50% mer segerpoäng. | ||
| Imperium startprovins. | | Imperium startprovins. | ||
| style="text-align: center;" | 40000 [[File:Icon_guild_goods.png|20px]] | | style="text-align: center;" | 40000 [[File:Icon_guild_goods.png|20px]] | ||
Rad 74: | Rad 74: | ||
| style="text-align: center;" | [[File:FortifiedGuildFieldcamp.png]] | | style="text-align: center;" | [[File:FortifiedGuildFieldcamp.png]] | ||
| style="text-align: center;" | '''Befäst fältläger''' | | style="text-align: center;" | '''Befäst fältläger''' | ||
| Om medlemmar av | | Om medlemmar av ägarna till denna provins avancerar till angränsande provinser finns en 80% chans att deras utmattning inte ökar. Ditt imperium genererar 100% mer segerpoäng. | ||
| Imperium startprovins. | | Imperium startprovins. | ||
| style="text-align: center;" |75000 [[File:Icon_guild_goods.png|20px]] | | style="text-align: center;" |75000 [[File:Icon_guild_goods.png|20px]] |
Versionen från 29 september 2023 kl. 05.24
On the Battleground map, each province can have from 1 to 3 slots on which buildings can be constructed. Anyone can donate goods to the guild treasury to help pay the costs, but only members with a special guild role (“Battleground officer”) can raise buildings on provinces owned by their guild. Every ‘founder’ and ‘leader’ of a guild will automatically have this role as well.
Only the eras that are represented in a guild will determine the costs of province buildings (treasury goods). These province buildings have a building time, and it’s possible to cancel or remove a construction at any time to free the slot for another building. In such a case, spent resources are not returned to the treasury.
When a province gets conquered by another guild, every building (including the ones under construction) has a chance of 50% to be destroyed, and the remaining ones will benefit the new owner. There are 9 different strategical buildings available, so make sure you choose them wisely.
Lockbeten, Fällor och Vakttorn
Tre ursprungliga ISF-byggnader. Om dina fiender slåss/förhandlar i en provins med antingen fällor eller lockbeten, finns det en chans att de kommer att drabbas av dubbelt så mycket utmattning.
Fältläger
Dessa byggnader kan endast byggas i ditt imperiums startprovins och ger 26-80% chans att inte få utmattning (endast angränsande provinser). Alla provinser genererar 25-100% fler segerpoäng. Varje imperium har bara en byggnadsplats i startprovinsen.
Startprovinsen kan inte erövras av andra imperier.
Barracks
These buildings can be build on any empty slot, excluding starting province and provide 20-60% chance reduction to gain attrition (only adjacent provinces). The province also requires 5-30% more advances to be conquered
Guild Command Post
The Guild Command Posts gives 20-60% chance reduction to gain attrition (only adjacent provinces) as well as requires 5-30% more advances to be conquered and can generate 15-100% more victory points every hour.